Morgan

My Projects

Here are some of the games and applications I have developed:

Timeline Takedown

Timeline Takedown

Role: Solo Developer

Tech Stack: Unity, C#, 3D, Round based

A First Person Shooter, round-based survival game.

Work in progress.

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PS1 Game

PS1 Game

Role: Solo Developer

Tech Stack: Unity, C#, 3D, Horror

A PS1 style Horror game, explore the eerie town and escape through the sewers, but be aware of the horror that will try and stop you from leaving

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Shader Scene

Optimised-Developer-Tool

Role: Solo Developer

Tech Stack: C#, Shading methods

A project that showcases 3 shading techniques combined into one efficient render pipeline, view the Github Link below for the full .redme file and to view the program.

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Guard Duty

Guard Duty

Role: Team Developer

Tech Stack: Unity, C#, realtimeCSG, 3D

A team-based game where players protect or steal goods in a mansion.

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Fizz Up

Fizz Up

Role: Solo Developer

Tech Stack: Unity, C#, 2D

A 2D Game where the player will mash the spacebar button in order to fizz the can up in a record time. This is a fun game to play against you friends to compete for the best time.

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Beyond The Door

Beyond The Door

Role: Solo Developer

Tech Stack: Unity, C#, 2D

A 2D Dungeon Crawler, the player must collect all keys in oder to escape the dungeon and complete the game.

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Cyber Gladiator

Cyber Gladiator

Role: Solo Developer

Tech Stack: SDL, C++

A simple 2D turn-based combat game.

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Zombie Scene

Zombie Scene

Role: Solo Developer

Tech Stack: OpenGL 4.X, ASSIMP, Irrklang

3D scene featuring a zombie model, imported assets, and sound effects.

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Unity Project

Unity Project

Role: Solo Developer

Tech Stack: Unity, C#

Originally planned as a game about a robot invasion, but became an interactive scene.

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Cotton Leaf AI Detection App

Cotton Leaf AI Detection App

Role: Group Project Contributor

Tech Stack: AI, Machine Learning

An AI-powered application for detecting diseased cotton leaves.

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