Here are some of the games and applications I have developed:
Role: Solo Developer
Tech Stack: Unity, C#, 3D, Round based
A First Person Shooter, round-based survival game.
Work in progress.
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Role: Solo Developer
Tech Stack: Unity, C#, 3D, Design, Prototype
A working Prototype from a section of a game idea, this Prototype was made for my University of Falmouth assigment
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Role: Solo Developer
Tech Stack: Unreal Engine 5, Blueprint/C++
This is my first Unreal Engine project: a work-in-progress survival game. I’m learning Unreal Engine’s core tools, including terrain and environment design, to create an immersive world. Planned features include an inventory system and objectives.
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Role: Solo Developer
Tech Stack: Unity, C#, 3D
A PS1 style Horror game, explore the eerie town and escape through the sewers, but be aware of the horror that will try and stop you from leaving
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Role: Solo Developer
Tech Stack: C#, Shading methods
A project that showcases 3 shading techniques combined into one efficient render pipeline, view the Github Link below for the full .redme file and to view the program.
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Role: Team Developer
Tech Stack: Unity, C#, realtimeCSG, 3D
A team-based game where players protect or steal goods in a mansion.
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Role: Solo Developer
Tech Stack: Unity, C#, 2D
A 2D Game where the player will mash the spacebar button in order to fizz the can up in a record time. This is a fun game to play against you friends to compete for the best time.
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Role: Solo Developer
Tech Stack: Unity, C#, 2D
A 2D Dungeon Crawler, the player must collect all keys in oder to escape the dungeon and complete the game.
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Role: Solo Developer
Tech Stack: SDL, C++
A simple 2D turn-based combat game.
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Role: Solo Developer
Tech Stack: OpenGL 4.X, ASSIMP, Irrklang
3D scene featuring a zombie model, imported assets, and sound effects.
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Role: Group Project Contributor
Tech Stack: AI, Machine Learning
An AI-powered application for detecting diseased cotton leaves.
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